![]() The campaign is a linear story like the previous entries, but each area has different objectives to complete that affect Artyom’s relationships and interactions throughout the main story. r_lod_shadow_quality: Default = 1, but try =0.Exodus’ biggest departure from the previous two entries is the switch from the tunnels of the Metro to large sandbox, open-world-style maps.r_foliage_scale_range: Default = 1.25, but try =0.5.r_foliage_scale_ao_mp: Default = 1.1, but try =0.5.r_foliage_scale_clr_mp: Default = 1.2, but try =0.5.r_dof_tile_max: Default = 1, but try =0.r_adaptive_ssa: Default = 1, but try =0.ph_movables_range: Default = 96, but try =20.ph_dbg_render_range: Default = 150, but try =20.Use it to mess with anti-aliasing and shadow effects and the like. These commands only affect the rendering of the game and post-processing effects. g_notarget: NPCs can’t target the player.g_unlimitedammo: Also unlimited medkits.g_global_god: Previous command, but for everyone.g_player_speed_scale: Changes the player walk/speed/sprint scales.change_map_nl: Above there is a list with the available maps.change_map_cl: Same as the previous one.disconnect: Enables use of the map command.g_survival_mode: Another holdover from the previous games, not sure if it does anything.ranger_mode_game: Turns on Ranger mode, a hold-over from a previous game.g_ranger_hud_alpha: Only works in game difficulty 3 (Ranger). ![]()
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